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Animation : the mechanics of motion  Cover Image E-book E-book

Animation : the mechanics of motion

Webster, Chris. (Author).

Summary: "A guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects Chris Webster has created a learning tool to help you get the most out of your animation and to develop the practical skills needed by both professionals and serious students alike."--Jacket

Record details

  • ISBN: 0240516664
  • ISBN: 9786610637980
  • ISBN: 6610637989
  • ISBN: 9781136135019
  • ISBN: 0240516664
  • ISBN: 9780240516660
  • ISBN: 1136135014
  • ISBN: 9780080454474
  • ISBN: 008045447X
  • Physical Description: 1 online resource (xix, 259 pages) : illustrations (some color)
    remote
  • Publisher: Oxford ; Burlington, MA : Elsevier Focal Press, 2005.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Cover -- Animation: The Mechanics of Motion -- Contents -- Foreword -- Preface -- THE EXERCISES -- AND FINALLY -- Introduction -- Walking with Animators -- Acknowledgements -- Chapter 1 Basic Principles -- Before we begin -- Timing in animation -- Persistence of vision -- Frames per second -- Timing -- Animation Exercise 1.1 -- Flip Book -- Pacing -- Phrasing -- Timing -- Laws of motion -- First law (inertia) -- Second law (constant acceleration) -- Third law (equal and opposite action) -- Cause and effect -- Gravity and its effect on a falling object -- Squash and stretch -- Pose-to-pose and straight-ahead -- Advantages of pose-to-pose animation -- Disadvantages of pose-to-pose animation -- Advantages of straight-ahead animation -- Disadvantages of straight-ahead animation -- Keys and inbetweens -- Slow out -- Slow in -- Animation Exercise 1.2 -- Bouncing Balls -- Overlapping action, follow-through and drag -- What is overlapping action? -- Staggered timing -- Primary actions -- Secondary actions -- Tertiary actions -- Overlapping Action Case Study 1 -- Lifting a Weight -- Overlapping Action Case Study 2 -- Getting Out of a Chair -- What is follow-through? -- Costume -- What is drag? -- How does drag affect an action? -- Questions to Ask Yourself about Overlapping Action, Follow-through and Drag -- Arcs and curves, and line of action -- Arcs and curves -- Line of action -- Cycle animation -- What is cycle animation? -- Wave cycle -- Flag cycle -- Animation Exercise 1.3 -- Flag Cycle -- Animation Exercise 1.4 -- Aeroplane Cycle -- Chapter 2 Figurative Animation -- Before we begin -- The four 'A's of animation -- Activity -- Action -- Animation -- Acting -- Walks and runs -- Walks -- Animation Exercise 2.1 -- Basic Walk Cycle -- Runs -- Animation Exercise 2.2 -- Basic Run Cycle -- Weight and balance -- Weight -- Balance -- Lifting -- Throwing -- Pushing -- Pulling -- Questions to Ask Yourself about Weight and Balance -- Anticipation -- Takes -- An argument in support of life drawing -- Chapter 3 Acting -- Before we begin -- Characterization -- The performance is the thing -- Dialogue -- Motivation and objectives -- Empathy -- Physical acting -- Psychological acting -- Temperament and pace -- Animation Exercise 3.1 -- Temperament and Pace -- Animation Exercise 3.2 -- Character Types/Two Sacks -- Character interaction -- Animation Exercise 3.3 -- Character Interaction -- Planning a scene -- The six stages of planning a scene -- Props and costume -- Questions to Ask Yourself about Acting in Animation -- Chapter 4 Design -- Before we begin -- Production -- Style -- Audience -- Distribution.
Source of Description Note:
Print version record.
Subject: Animation (Cinematography)
Animation (Cinéma)
animations (visual works)
PHOTOGRAPHY -- Techniques -- Cinematography & Videography
ART -- Film & Video
Animation (Cinematography)
Theatre, Film and Television Studies
Genre: Electronic books.


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