Timing for animation
Record details
- ISBN: 9780240521602 (pbk.)
- ISBN: 0240521609 (pbk.)
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Physical Description:
print
xv, 157 p. : ill. (some col.) ; 25 cm. - Edition: 2nd ed.
- Publisher: Amsterdam ; Boston ; London : Elsevier/Focal Press, 2009.
Content descriptions
General Note: | Previous ed.: 1981. Includes index. |
Formatted Contents Note: | Foreword / John Lasseter -- Introduction. General Principles of Timing -- The Storyboard -- Responsibility of the Director -- The Basic Unit of Time in Animation -- Timing for Television vs. Timing for Feature Films -- Slugging -- Bar Sheets -- Timing for Traditional Animation: Exposure Charts or Exposure Sheets -- Timing for an Overseas Production -- Timing for a 2D Digital Production -- Timing for a 3D Digital Production -- Timing for an Actor-Based Program (Performance or Motion Capture) -- Animation and Properties of Matter -- Movement and Caricature -- Cause and Effect -- Newton's Laws of Motion -- Objects Thrown Through the Air -- Timing of Inanimate Objects -- Rotating Objects -- Force Transmitted Through a Flexible Joint -- Force Transmitted Through Jointed Limbs -- Spacing of Drawings - General Remarks -- Spacing of Drawings -- Timing a Slow Action -- Timing a Fast Action -- Getting Into and Out of Holds -- Single Frames or Double Frames? Ones or Twos? -- How Long to Hold? -- Anticipation -- Follow Through -- Overlapping Action -- Timing an Oscillating Movement -- Timing to Suggest Weight and Force - 1 -- Timing to Suggest Weight and Force - 2 -- Timing to Suggest Weight and Force - 3 -- Timing to Suggest Weight and Force - 4 -- Timing to Suggest Force: Repeat Action -- Character Reactions and 'Takes' -- Timing to Give a Feeling of Size -- The Effects of Friction, Air Resistance and Wind -- Timing Cycles - How Long a Repeat? -- Multiple Character Scenes -- Digital Crowd Scenes -- Effects Animation: Flames and Smoke -- Water -- Rain -- Snow -- Explosions -- Digital Effects -- Repeat Movements of Inanimate Objects -- Timing a Walk -- Types of Walk -- Spacing of Drawings in Perspective Animation -- Timing Animals' Movements -- Other Quadrupeds -- Timing an Animal's Gallop -- Bird Flight -- Drybrush (Speed Lines) and Motion Blur -- Accentuating a Movement -- Strobing -- Fast Run Cycles -- Characterization (Acting) -- The Use of Timing to Suggest Mood -- Synchronizing Animation to Speech -- Lip-Sync - 1 -- Lip-Sync - 2 -- Lip-Sync - 3 -- Timing and Music -- Traditional Camera Movements -- 3D Camera Moves -- Peg Movements in Traditional Animation -- Peg Movements in 3D Animation -- Editing Animation -- Editing for Feature Films -- Editing for Television Episodes -- Editing for Children's Programming -- Editing for Internet Downloads -- Games. |
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Subject: | Animation (Cinematography) |
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- 0 of 1 copy available at Emily Carr University of Art + Design.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Holdable? | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|---|
Emily Carr University of Art + Design | TR897.5 .W45 2009 (Text) | 30222658 | Book | Volume hold | Checked out | 2024-08-16 |