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Results 1 - 5 of 5 (page 1 of 1)
Point-based graphics / edited by Markus Gross and Hanspeter Pfister.
Level of detail for 3D graphics / David Luebke [and others].
Complete Maya programming : an extensive guide to MEL and the C++ API / David A.D. Gould.
Complete Maya programming. Volume 2 : an in-depth guide to 3D fundamentals, geometry, and modeling / David A.D. Gould.
Real-time shader programming : covering DirectX 9.0 / Ron Fosner.

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