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Results 1 - 10 of 24 (page 1 of 3)
The magic of computer graphics : landmarks in rendering / Noriko Kurachi ; edited by Michael M. Stark.
The Modern Vulkan Cookbook [electronic resource] : A Practical Guide to 3D Graphics and Advanced Real-Time Rendering Techniques in Vulkan / Preetish Kakkar, Mauricio Maurer.
Developing 3D games with Unity : build a complete 3D game with the Unity game engine / with Jon Manning.
Getting started with game development in Unity : learn everything you need to start making games with the Unity game engine / with Tim Nugent.
Real-time rendering / Tomas Akenine-Moller, Eric Haines, Naty Hoffman [and three others].
How computers make books / John Whitington.
Production Volume Rendering [electronic resource] / Wrenninge, Magnus.
Practical rendering and computation with Direct3D 11 / Jason Zink, Matt Pettineo, Jack Hoxley.
OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 / David Wolff.

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