Catalogue

Search Results

Catalogue Search

Additional search filters and navigation

Results 1 - 10 of 14 (page 1 of 2)
Topic
(1)
Fewer
Genre/Form
Point-based graphics / edited by Markus Gross and Hanspeter Pfister.
MEL scripting for Maya animators / Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg.
Advanced graphics programming using openGL / Tom McReynolds, David Blythe.
Complete Maya programming. Volume 2 : an in-depth guide to 3D fundamentals, geometry, and modeling / David A.D. Gould.
Digital geometry : geometric methods for digital picture analysis / Reinhard Klette, Azriel Rosenfeld.
Real-time shader programming : covering DirectX 9.0 / Ron Fosner.
Digital video and HDTV : algorithms and interfaces / Charles Poynton.
Pyramid algorithms : a dynamic programming approach to curves and surfaces for geometric modeling / Ron Goldman.
Level of detail for 3D graphics / David Luebke [and others].
Complete Maya programming : an extensive guide to MEL and the C++ API / David A.D. Gould.

Search Results Facets

Search Results List

Topic
(1)
Fewer
Genre/Form

Additional Resources