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Directing game animation : building a vision and a team with intent  Cover Image E-book E-book

Directing game animation : building a vision and a team with intent / Mike Jungbluth.

Jungbluth, Mike, (author.).

Summary:

"Directing Game Animation: Building a Vision and a Team with Intent breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. From defining the high-level experience, to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help to wrap your arms around a project's animation needs"-- Provided by publisher.

Record details

  • ISBN: 9781003356196
  • ISBN: 1003356192
  • ISBN: 9781003854593
  • ISBN: 1003854591
  • ISBN: 9781003854616
  • ISBN: 1003854613
  • Physical Description: 1 online resource (xv, 224 pages) : illustrations (chiefly color)
  • Edition: First edition.
  • Publisher: Boca Raton, FL : CRC Press, 2024.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Biographical or Historical Data:
Mike Jungbluth is an animation director and game developer who has been working in games since 2006. He has worked on a variety of games, including South of Midnight, Dragon Age: Dreadwolf, Anthem, Agents of Mayhem, Middle Earth, Shadow of Mordor and Call of Duty: Black Ops. Fostering the growth of an inclusive game animation community, advocating for open sharing of industry knowledge and pushing for the importance of creative intent are his driving passions. To that end, he has created the Animation Exchange and the GDC Animation Summit, co-created the AnimState network and has spoken at GDC as well as various international conferences. His writing has been featured on GameDeveloper.com and GameIndustry.biz.
Source of Description Note:
Description based on online resource; title from digital title page (viewed on April 08, 2024).
Subject: Computer animation.
Video games > Design.
Video games industry > Management.
Teams in the workplace.
Animation par ordinateur.
Jeux vidéo > Conception.
Équipes de travail.
computer animation.
PERFORMING ARTS / Animation
COMPUTERS / Computer Animation


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