Catalogue

Record Details

Catalogue Search


Back To Results
Showing Item 5 of 152

Accelerating Unity through automation power up your Unity workflow by offloading intensive tasks  Cover Image E-book E-book

Accelerating Unity through automation power up your Unity workflow by offloading intensive tasks

Jackson, Simon. (Author).

Summary: Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework. Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication. What You Will Learn Build the automation of your dreams to accelerate your project Get detailed examples for generating workflows tailored to your needs Learn to save time and money by having a backend work for you Who Is This Book For Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.

Record details

  • ISBN: 9781484295076
  • ISBN: 1484295072
  • ISBN: 1484295080
  • ISBN: 9781484295083
  • Physical Description: 1 online resource (312 p.)
    remote
    electronic resource
  • Publisher: Berkeley, CA : Apress L. P., 2023.

Content descriptions

General Note:
Includes index.
Formatted Contents Note: Chapter 1: What is Automation? -- Chapter 2: What is Gained Through Automation, the Highlights -- Chapter 3: Services Covered by This Title -- Chapter 4: Automation Hosting -- Chapter 5: Structure of Automation -- Chapter 6: Validation, Checking Your Code -- Chapter 7: Testing, Making Sure It Runs -- Chapter 8: Building and Publishing -- Chapter 9: Setting Up Unity Game Services Automation -- Chapter 10: Setting up Azure DevOps -- Chapter 11: Setting up GitHub Actions -- Chapter 12: Final Notes.
Source of Description Note:
Online resource; title from PDF title page (SpringerLink, viewed September 28, 2023).
Subject: Unity (Electronic resource) -- Unity (Electronic resource)
Unity (Electronic resource) -- Unity (Electronic resource)
Video games -- Programming
Jeux vidéo -- Programmation
Video games -- Programming

Back To Results
Showing Item 5 of 152

Additional Resources