Building Quality Shaders for Unity® Using Shader Graphs and HLSL Shaders
Record details
- ISBN: 1484286529
- ISBN: 9781484286524
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Physical Description:
1 online resource (745 p.)
remote
electronic resource - Publisher: Berkeley, CA : Apress L. P., 2022.
Content descriptions
General Note: | Description based upon print version of record. Polar Coordinate Mapping |
Formatted Contents Note: | Texture Coordinates -- Texture Sampling -- Texture Support in Shader Graph -- Applying Tiling and Offset Vectors -- Sampling Textures -- Mipmaps and Level of Detail -- Level of Detail -- Texture LOD in HLSL -- Texture LOD in Shader Graph -- Sampling Options -- Wrap Mode -- Filter Mode -- Sampler States -- Sampler States in HLSL -- Sampler States in Shader Graph -- Summary -- Chapter 6: Advanced Texturing -- Base Shader in HLSL -- Modifying Texture Coordinates -- UV Rotation -- UV Rotation in HLSL -- UV Rotation in Shader Graph -- Flipbook Mapping -- Flipbooks in HLSL -- Flipbooks in Shader Graph |
Search for related items by subject
Subject: | Unity (Electronic resource) -- Unity (Electronic resource) Computer graphics Computer games -- Programming Three-dimensional display systems |