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Casual Game Design : Designing Play for the Gamer in ALL of Us  Cover Image E-book E-book

Casual Game Design : Designing Play for the Gamer in ALL of Us

Trefry, Gregory (author.).

Summary: "From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:"--Provided by publisher.

Record details

  • ISBN: 0080959237
  • ISBN: 9780080959238
  • Physical Description: 1 online resource : text file, PDF
    remote
  • Edition: First edition.
  • Publisher: Boca Raton, FL : CRC Press, 2010.

Content descriptions

Formatted Contents Note: Rock Band: Becoming a Band -- What to Wear: Tapping the Wisdom of Crowds -- Summary -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- W -- Z.
Subject: Games
Computer games
Animation (Cinematography)
Animation (Cinéma)
animations (visual works)
Animation (Cinematography)
Computer games
Games
Genre: Electronic books.

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