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The complete guide to Blender graphics : computer modeling & animation  Cover Image E-book E-book

The complete guide to Blender graphics : computer modeling & animation

Summary: BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

Record details

  • ISBN: 1003226426
  • ISBN: 9781003226420
  • ISBN: 1000551970
  • ISBN: 9781000551976
  • ISBN: 9781032128412 (hbk.)
  • ISBN: 9781032121673
  • ISBN: 1000552020
  • ISBN: 9781000552027
  • Physical Description: 1 online resource (626 pages) : illustrations
    remote
  • Edition: Seventh edition.
  • Publisher: Boca Raton, FL : CRC Press, 2022.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: <P>Introduction</p><p>Download and Installation</p><p>The Author</p><p>Acknowledgements</p><p>Preamble</p><p><b>CH01 Understanding the Interface</b></p><p><b>CH02 Editors-Workspaces-Themes</b></p><p><b>CH03 Navigate and Save</b></p><p><b>CH04 Objects in the 3D View Editor</b></p><p><b>CH05 Editing Objects</b></p><p><b>CH06 Editing Tools</b></p><p><b>CH07 Modifiers</b></p><p><b>CH08 Editing with Generate Modifiers</b></p><p><b>CH09 Editing with Deform Modifiers</b></p><p><b>CH10 Editing Using Curves</b></p><p><b>CH11 Editing Techniques and Examples</b></p><p><b>CH12 The Outliner and Collections</b></p><p><b>CH13 3D Text</b></p><p><b>CH14 Viewport Shading</b></p><p><b>CH15 Scene Lighting and Cameras</b></p><p><b>CH16 Nodes -- Materials and Textures</b></p><p><b>CH17 Textures</b></p><p><b>CH18 Node System and Usage</b></p><p><b>CH19 Rendering</b></p><p><b>CH20 Animation</b></p><p><b>CH21 Constraints</b></p><p><b>CH22 Armature and Character Rigging</b></p><p><b>CH23 Shape Keys and Action Editors</b></p><p><b>CH24 Particle Systems</b></p><p><b>CH25 Physics and Simulation</b></p><p><b>CH26 Dynamic Paint</b></p><p><b>CH27 Installing Add-Ons</b></p><p><b>CH28 Grease Pencil -- 2D Animation</b></p><p><b>CH29 Making a Movie</b></p><p><b>CH30 Drivers</b></p><p><b>CH31 Cycles & Workbench Render</b></p><p>Appendix A</p><p>Internet Resources</p><p>Index</p>
Subject: Three-dimensional display systems
Computer graphics
Computer animation
computer graphics
three-dimensional
computer animation
Infographie
Affichage tridimensionnel
Animation par ordinateur
Computer Graphics
Computer graphics
Three-dimensional display systems
Computer animation
Blender (Computer file) -- Blender (Computer file)
Blender (Computer file) -- Blender (Computer file)
Genre: Electronic books.

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