AR and VR Using the WebXR API Learn to Create Immersive Content with WebGL, Three.js, and A-Frame
Record details
- ISBN: 9781484263174
- ISBN: 1484263170
- ISBN: 9781484263181
- ISBN: 1484263189
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Physical Description:
1 online resource (XXIII, 328 p. 48 illus.)
remote
access
electronic resource - Edition: 1st ed. 2021.
- Publisher: Berkeley, CA : Apress : Imprint: Apress, 2021.
Content descriptions
Formatted Contents Note: | Exercise 3, Part 2: A Change in Perspective -- Update the Shader Source -- Gaining Perspective -- Storing the Matrix -- Culling and the Model Transform -- Part 2 Recap -- Summary -- Chapter 5: Diving into Three.js -- What Is Three.js? -- A Synthesizer for Shapes -- WebGL but Simpler -- Exercise 4, Part 1: Remix the Matrix -- Download the Three.js Source Code -- A Detour into ES Modules -- Importing a Module -- Making a Context -- Making a Camera -- Making a Scene -- Geometry -- Box Geometry -- Material -- Phong Material -- Anonymous Objects in JavaScript -- Meshes -- Rendering Animation |
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