The art of game design : a book of lenses
Record details
- ISBN: 9781498717328
- ISBN: 1498717322
- ISBN: 9780123694966
- ISBN: 0123694965
- ISBN: 1466598646
- ISBN: 9781466598645
- ISBN: 0429169752
- ISBN: 9780429169755
- ISBN: 1498756565
- ISBN: 9781498756563
- ISBN: 1498759564
- ISBN: 9781498759564
- ISBN: 1466598670
- ISBN: 9781466598676
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Physical Description:
1 online resource (1 volume) : illustrations
remote - Edition: Second edition.
- Publisher: Boca Raton, FL : CRC Press/Taylor & Francis Group, [2015]
- Copyright: ©2015
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references. |
Formatted Contents Note: | 1. In the beginning, there is the designer -- 2. The designer creates an experience -- 3. The experience takes place in a venue -- 4. The experience rises out of a game -- 5. The game consists of elements -- 6. The elements support a theme -- 7. The game begins with an idea -- 8. The game improves through iteration -- 9. The game is made for a player -- 10. The experience is in the player's mind -- 11. The player's mind is driven by the player's motivation -- 12. Some elements are game mechanics -- 13. Game mechanics must be in balance -- 14. Game mechanics support puzzles -- 15. Players play games through an interface -- 16. Experiences can be judged by their interest curves -- 17. One kind of experience is the story -- 18. Story and game structures can be artfully merged with indirect control -- 19. Stories and games take place in worlds -- 20. Worlds contain characters -- 21. Worlds contain spaces -- 22. The look and feel of a world is defined by its aesthetics -- 23. Some games are played with other players -- 24. Other players sometimes form communities -- 25. The designer usually works with a team -- 26. The team sometimes communicates through documents -- 27. Good games are created through playtesting -- 28. The team builds a game with technology -- 29. Your game will probably have a client -- 30. The designer gives the client a pitch -- 31. The designer and client want the game to make a profit -- 32. Games transform their players -- 33. Designers have certain responsibilities -- 34. Each designer has a purpose. |
Source of Description Note: | Online resource; title from title page (Safari, viewed June 2, 2016). |
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Genre: | Electronic books. |