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Building an RPG with Unreal : get to grips with building the foundations of an RPG using Unreal Engine 4  Cover Image E-book E-book

Building an RPG with Unreal : get to grips with building the foundations of an RPG using Unreal Engine 4

Santello, Steve (author.). Stagner, Alan R., (author.).

Summary: Get to grips with building the foundations of an RPG using Unreal Engine 4.x About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build levels. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.12. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game.

Record details

  • ISBN: 9781782175636
  • ISBN: 1785281283
  • ISBN: 9781785281280
  • Physical Description: 1 online resource (1 volume) : illustrations.
    remote
  • Publisher: Birmingham, UK : Packt Publishing, 2016.

Content descriptions

General Note:
Includes index.
Formatted Contents Note: The shop screen frameworkThe item button framework; Linking the item data; Summary; Chapter 8: Inventory Population and Item Use ; Creating the FieldPlayer Booleans; Determining whether the inventory screen is on or off; Logical difference between the inventory and shop items; Finishing the inventory screen; Buying items; Using items; Summary; Chapter 9: Equipment ; The weapons Data Table; Setting the weapon and equipment screen variables; Creating the weapon button; Revisiting the equipment screen; Setting the equipment screen Text Blocks; Correcting the character stats when equipping
Source of Description Note:
Description based on online resource; title from cover page (Safari, viewed February 12, 2016).
Subject: Fantasy games -- Development
Computer games -- Development
COMPUTERS -- Programming Languages -- C++
Computer games -- Design
UnrealScript (Computer program language)
Video games -- Design
Genre: Electronic books.

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