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Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title  Cover Image E-book E-book

Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizble RPG game for your own commercial title

Hoey, Patrick (author.).

Summary: Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra ?juiciness? and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest giver...

Record details

  • ISBN: 9781785289361
  • ISBN: 1785289365
  • ISBN: 1785287710
  • ISBN: 9781785287718
  • ISBN: 9781785289361
  • Physical Description: 1 online resource (1 volume) : illustrations.
    remote
  • Publisher: Birmingham, UK : Packt Publishing, 2015.

Content descriptions

General Note:
Includes index.
Formatted Contents Note: InputComponentEntity selection; Map design; Summary; Chapter 4: Where Do I Put My Stuff?; Inventory and HUD layouts with skins; PlayerHUD with Scene2D; Developing UIs with LibGDX; StatusUI; Drag and drop; InventoryUI; Drag and drop usage; Tooltip usage; Menu screens; Save and load game profiles; Observer pattern; Observer pattern usage example; Summary; Chapter 5: Time to Breathe Some Life into This Town; Speech windows with dialog trees; Theory behind conversation trees; An overview of class hierarchy; Conversation; ConversationChoice; ConversationGraphSubject and ConversationGraphObserver
Source of Description Note:
Description based on online resource; title from cover page (Safari, viewed December 15, 2015).
Subject: Computer games -- Development
Computer games -- Programming
Fantasy games -- Development
Jeux d'ordinateur -- Programmation
Computer games -- Programming
Genre: Electronic books.

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