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Rigging for games : a primer for technical artists using Maya and Python  Cover Image E-book E-book

Rigging for games : a primer for technical artists using Maya and Python

Assaf, Eyal (author.).

Summary: "Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."

Record details

  • ISBN: 0415743044
  • ISBN: 9780415743044
  • ISBN: 1317802926
  • ISBN: 9781317802921
  • ISBN: 1317802942
  • ISBN: 9781317802945
  • ISBN: 1315813912
  • ISBN: 9781315813912
  • ISBN: 9780415743051
  • ISBN: 9780415743051
  • ISBN: 0415743052
  • ISBN: 1317802934
  • ISBN: 9781317802938
  • Physical Description: 1 online resource (1 volume) : illustrations
    remote
  • Publisher: Boca Raton, FL : CRC Press, [2016]

Content descriptions

General Note:
Includes index.
Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Ch. 1. The creative cycle -- ch. 2. Concept art and modeling -- ch. 3. Rigging concepts -- ch. 4. Scripting mechanics -- ch. 5. Rigging mechanoids -- ch. 6. Rigging humanoids -- ch. 7. The control rig -- ch. 8. Game on!
Source of Description Note:
Description based online resource; title from title page (Safari, viewed December 4, 2015).
Subject: Maya (Computer file) -- Maya (Computer file)
Maya (Computer file) -- Maya (Computer file)
Rigging (Computer animation)
Video games -- Design
Computer games -- Design
Python (Computer program language)
Animation squelettale
Jeux vidéo -- Conception
Jeux d'ordinateur -- Conception
Python (Langage de programmation)
COMPUTERS -- General
Computer games -- Design
Python (Computer program language)
Rigging (Computer animation)
Video games -- Design
Genre: Electronic books.

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Showing Item 4 of 5

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