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Digital representations of the real world : how to capture, model, and render visual reality  Cover Image E-book E-book

Digital representations of the real world : how to capture, model, and render visual reality

Summary: As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.

Record details

  • ISBN: 9781482243819
  • ISBN: 9781482243819
  • ISBN: 1482243814
  • ISBN: 1482243822
  • ISBN: 9781482243826
  • Physical Description: 1 online resource
    remote
  • Publisher: Boca Raton, FL : CRC Press, [2015]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Chapter 11: Reconstruction of Human MotionChapter 12: Dynamic Geometry Reconstruction; Part III: Modeling Reality; Chapter 13: Rigging Captured Meshes; Chapter 14: Statistical Human Body Modeling; Chapter 15: Cloth Modeling; Chapter 16: Video-Based Character Animation; Part IV: Authentic Rendering, Display, and Perception; Chapter 17: Image- and Video-Based Rendering; Chapter 18: Stereo 3D and Viewing Experience; Chapter 19: Visual Quality Assessment; Part V: Applications; Chapter 20: Facial Capture and Animation in Visual E ects; Chapter 21: Television and Live Broadcasting; Chapter 22: Web-Based Delivery of 3D Mesh Data; Chapter 23: Virtual Production.
Source of Description Note:
Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015).
Subject: Computer animation
Computer graphics
Three-dimensional imaging
Computer Graphics
Imaging, Three-Dimensional
Animation par ordinateur
Infographie
Imagerie tridimensionnelle
computer animation
computer graphics
three-dimensional
COMPUTERS -- General
Three-dimensional imaging
Computer animation
Computer graphics
Genre: Electronic books.
Electronic books.

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