3D graphics for game programming
Record details
- ISBN: 9781439827376
- ISBN: 1439827389
- ISBN: 9781439827383
- ISBN: 9781439827376
- ISBN: 1439827370
-
Physical Description:
1 online resource (x, 313 pages) : illustrations
remote - Publisher: Boca Raton : Chapman and Hall/CRC, ©2011.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references (pages 311-313). |
Formatted Contents Note: | Chapter 1 Modeling in Game Production -- chapter 2 Vertex Processing -- chapter 3 Rasterization -- chapter 4 Fragment Processing and Output Merging -- chapter 5 Illumination and Shaders -- chapter 6 Parametric Curves and Surfaces -- chapter 7 Shader Models -- chapter 8 Image Texturing -- chapter 9 Bump Mapping -- chapter 10 Advanced Texturing -- chapter 11 Character Animation -- chapter 12 Physics-based Simulation? |
Source of Description Note: | Print version record. |
Search for related items by subject
Genre: | Electronic books. Electronic books. |