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3D graphics for game programming  Cover Image E-book E-book

3D graphics for game programming

Han, JungHyun. (Author).

Summary: "Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for 'Computer Graphics' and 'Game Programming.' Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"--

Record details

  • ISBN: 9781439827376
  • ISBN: 1439827389
  • ISBN: 9781439827383
  • ISBN: 9781439827376
  • ISBN: 1439827370
  • Physical Description: 1 online resource (x, 313 pages) : illustrations
    remote
  • Publisher: Boca Raton : Chapman and Hall/CRC, ©2011.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references (pages 311-313).
Formatted Contents Note: Chapter 1 Modeling in Game Production -- chapter 2 Vertex Processing -- chapter 3 Rasterization -- chapter 4 Fragment Processing and Output Merging -- chapter 5 Illumination and Shaders -- chapter 6 Parametric Curves and Surfaces -- chapter 7 Shader Models -- chapter 8 Image Texturing -- chapter 9 Bump Mapping -- chapter 10 Advanced Texturing -- chapter 11 Character Animation -- chapter 12 Physics-based Simulation?
Source of Description Note:
Print version record.
Subject: Computer games -- Programming
Computer graphics
Three-dimensional imaging
Computer Graphics
Imaging, Three-Dimensional
Jeux d'ordinateur -- Programmation
Infographie
Imagerie tridimensionnelle
computer graphics
three-dimensional
GAMES -- Board
Computer games -- Programming
Computer graphics
Three-dimensional imaging
Genre: Electronic books.
Electronic books.

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