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Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x  Cover Image E-book E-book

Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x

Summary: A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

Record details

  • ISBN: 1849691843
  • ISBN: 9781849691840
  • Physical Description: 1 online resource (ix, 389 pages) : illustrations
    remote
  • Edition: 2nd ed.
  • Publisher: Birmingham, UK : Packt Pub., ©2011.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Disappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action -- Find the Mesh Renderer component; Time for action -- Make the ball re-appear; Ding!; Time for action -- Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action -- Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action -- Creating a new MouseFollow script; A capital idea; Animating with code; Time for action -- Animating the paddle
Source of Description Note:
Print version record.
Subject: Three-dimensional display systems
Computer graphics
Computer games -- Programming
three-dimensional
computer graphics
Affichage tridimensionnel
Infographie
Jeux d'ordinateur -- Programmation
Computer Graphics
Three-dimensional display systems
Computer graphics
Computer games -- Programming
Genre: Electronic books.
Electronic books.

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