Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
Record details
- ISBN: 1849691843
- ISBN: 9781849691840
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Physical Description:
1 online resource (ix, 389 pages) : illustrations
remote - Edition: 2nd ed.
- Publisher: Birmingham, UK : Packt Pub., ©2011.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Disappear Me! It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action -- Find the Mesh Renderer component; Time for action -- Make the ball re-appear; Ding!; Time for action -- Journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action -- Unstick the script; Gone, but not forgotten; Why code?; Equip your baby bird; Time for action -- Creating a new MouseFollow script; A capital idea; Animating with code; Time for action -- Animating the paddle |
Source of Description Note: | Print version record. |
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Genre: | Electronic books. Electronic books. |