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Prototyping augmented reality  Cover Image E-book E-book

Prototyping augmented reality

Mullen, Tony 1971- (Author).

Summary: Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how.

Record details

  • ISBN: 6613284483
  • ISBN: 9786613284488
  • ISBN: 9781283284486
  • ISBN: 1283284480
  • ISBN: 1118036638
  • ISBN: 9781118036631
  • ISBN: 1118180062
  • ISBN: 9781118180068
  • ISBN: 1118180070
  • ISBN: 9781118180075
  • ISBN: 1118180054
  • ISBN: 9781118180051
  • Physical Description: 1 online resource (xxiv, 246 pages) : illustrations
    remote
  • Publisher: Indianapolis, Ind. : Wiley, ©2011.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Cover; Title Page; Copyright; Publisher's Note; Dedication; Acknowledgments; About the Author; About the Technical Editor; Introduction; The Goals of This Book; Who Should Buy This Book; What's Inside?; Online Companion Files; How to Contact the Author; Chapter 1: Getting Started with Augmented Reality; What Is Augmented Reality?; Tools and Technologies; AR Necessities; Chapter 2: Introduction to Processing; The Processing Programming Environment; Drawing in Processing; Working with Classes; Chapter 3: Blender Modeling and Texturing Basics; Modeling with Blender; Baking a Smooth AO Texture.
Language Note:
English.
Source of Description Note:
Print version record.
Subject: Augmented reality
Computer graphics
Réalité augmentée
Infographie
augmented reality
computer graphics
COMPUTERS -- Image Processing
COMPUTERS -- Digital Media -- Graphics Applications
PHOTOGRAPHY -- Techniques -- Digital
TECHNOLOGY & ENGINEERING -- Imaging Systems
Computers and IT
Augmented reality
Computer graphics
Genre: Electronic books.
Electronic books.

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