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Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max  Cover Image E-book E-book

Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max

Boardman, Ted. (Author).

Summary: Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn ""why"" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more impo

Record details

  • ISBN: 0240823958
  • ISBN: 9780240823959
  • ISBN: 1136145656
  • ISBN: 9781136145650
  • ISBN: 0240824024
  • ISBN: 9780240824024
  • ISBN: 1136145664
  • ISBN: 9781136145667
  • Physical Description: 1 online resource (xii, 505 pages) : color illustrations
    remote
  • Publisher: New York : Focal Press, 2013.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: pt. 1. Concepts -- pt. 2. Workflow.
Source of Description Note:
Print version record.
Subject: 3ds max (Computer file) -- 3ds max (Computer file)
3ds max (Computer file) -- 3ds max (Computer file)
3ds max (Computer file) -- 3ds max (Computer file)
Computer animation
Computer graphics
Three-dimensional display systems
Animation par ordinateur
Infographie
Affichage tridimensionnel
computer animation
computer graphics
three-dimensional
COMPUTERS -- Digital Media -- Video & Animation
Computer animation
Computer graphics
Three-dimensional display systems
Genre: Electronic books.

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