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Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too!  Cover Image E-book E-book

Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too!

Edery, David 1976- (Author). Mollick, Ethan, 1975- (Added Author). Edery, David 1976- Changing the game : how video games are transforming the future of business. (Added Author). Mollick, Ethan, 1975- Changing the game : how video games are transforming the future of business. (Added Author).

Summary: "This Element is an excerpt from Changing the game: how video games are transforming the future of business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Unleash user-driven innovation beyond your wildest imagination, for a fraction of the cost of creating it yourself! Game companies have spent years learning to channel user passion into mutually beneficial work. These lessons are increasingly important to every industry because games aren't the only products that attract communities of user innovators"--Resource description page.

Record details

  • ISBN: 9780137060900
  • ISBN: 0132143275
  • ISBN: 9780132143271
  • ISBN: 0132143283
  • ISBN: 9780132143288
  • Physical Description: 1 online resource ([8] pages)
    remote
  • Publisher: Upper Saddle River, N.J. : FTPress Delivers, c2010.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references.
Formatted Contents Note: Cover -- The Motivations of User Innovators -- What Game Companies Know About User Communities -- Endnotes.
Source of Description Note:
Online resource; title from PDF title page (EBSCO, viewed January 23, 2018)
Subject: Video games industry -- Customer services
Customer relations
Video games -- Design
Jeux vidéo -- Industrie -- Service à la clientèle
Jeux vidéo -- Conception
BUSINESS & ECONOMICS / Industrial Management
BUSINESS & ECONOMICS / Management
BUSINESS & ECONOMICS / Management Science
BUSINESS & ECONOMICS / Organizational Behavior
Customer relations
Video games -- Design
Genre: Electronic books.
Electronic books.

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