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The essential guide to Flash CS4 with ActionScript  Cover Image E-book E-book

The essential guide to Flash CS4 with ActionScript

Milbourne, Paul. (Author). Kaplan, Chris. (Added Author). Oliver, Michael. (Added Author). Jespers, Serge. (Added Author). Mittal, Kunal. (Consultant).

Summary: For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation. Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.

Record details

  • ISBN: 9781430218111
  • ISBN: 1430218118
  • ISBN: 1430218126
  • ISBN: 9781430218128
  • Physical Description: 1 online resource (xxx, 538 pages) : illustrations
    remote
  • Publisher: Berkeley, CA : Friends of Ed, 2009.

Content descriptions

Formatted Contents Note: Ch. 1. How It All Began -- hapter 2. The New Interface of Flash C54 -- Ch. 3. Drawing with Flash's Vector Tools -- Ch. 4. External Assets and Symbol Management -- Ch. 5. Working with Blends, Filters, and 3D Transformations -- Ch. 6. Basic Animation in Flash -- Ch. 7. Playing with Dolls: Introducing Flash IK -- Ch. 8. The Programming Primer: A Flash Designer's Intro to ActionScript 3.0 -- Ch. 9. The Building Blocks of Interactivity -- Ch. 10. Learning the Display Model and Bringing It All Together -- Ch. 11. Managing External Assets and Communication -- Ch. 12. XML: The Best Way In and Out of Flash -- Ch. 13. Working with Text and Strings -- Ch. 14. Using Components -- Ch. 15. Using the Adobe Media Encoder-A Crash Course -- Ch. 16. Working with Audio in Flash -- Ch. 17. Working with Video in Flash -- Ch. 18. Publishing, Exporting, and Debugging Your Flash Project -- Ch. 19. Building AIR Applications with Flash CS4.
Language Note:
English.
Source of Description Note:
Print version record.
Subject: Flash (Computer file) -- Flash (Computer file)
Flash (Computer file) -- Flash (Computer file)
Flash (Computer file) -- Flash (Computer file)
Flash (Computer file) -- Flash (Computer file)
ActionScript (Computer program language)
Computer animation
Web sites -- Design
ActionScript (Langage de programmation)
Animation par ordinateur
Sites Web -- Conception
computer animation
COMPUTERS -- Digital Media -- General
COMPUTERS -- Web -- User Generated Content
COMPUTERS -- Interactive & Multimedia
COMPUTERS -- Web -- Site Design
ActionScript (Computer program language)
Computer animation
Web sites -- Design
Computer animation
Web sites -- Design
ActionScript (Computer program language)
Informatique
ActionScript (Computer program language)
Computer animation
Web sites -- Design
Genre: Electronic books.

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