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ActionScript 3.0 design patterns  Cover Image E-book E-book

ActionScript 3.0 design patterns

Summary: "Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need." "ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear roadmap for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building the full-fledged working applications outlined in this book." "During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time."--Jacket

Record details

  • ISBN: 0596517629
  • ISBN: 0596528469
  • ISBN: 9780596528461
  • ISBN: 0596554842
  • ISBN: 9780596554842
  • ISBN: 0596517629
  • ISBN: 9780596517625
  • Physical Description: 1 online resource
    remote
  • Publisher: Sebastopol, Calif. : O'Reilly, 2007.

Content descriptions

Formatted Contents Note: pt. I. Constant change -- 1. Object-oriented programming, design patterns, and ActionScript 3.0 -- pt. II. Creational patterns -- 2. Factory method pattern -- 3. Singleton pattern -- pt. III. Structural patterns -- 4. Decorator pattern -- 5. Adapter pattern -- 6. Composite pattern -- pt. IV. Behavioral patterns -- 7. Command pattern -- 8. Observer pattern -- 9. Template method pattern -- 10. State pattern -- 11. Strategy pattern -- pt. V. Multiple patterns -- 12. Model-view-controller pattern -- 13. Symmetric proxy pattern.
Information Relating to Copyright Status:
Copyright © O'Reilly Media, Inc. 2007
Source of Description Note:
Print version record.
Subject: Flash (Computer file) -- Flash (Computer file)
Flash (Computer file) -- Flash (Computer file)
Flash (Computer file) -- Flash (Computer file)
ActionScript (Computer program language)
Object-oriented programming (Computer science)
ActionScript (Langage de programmation)
Programmation orientée objet (Informatique)
COMPUTERS -- Digital Media -- General
COMPUTERS -- Interactive & Multimedia
COMPUTERS -- Web -- Site Design
COMPUTERS -- Web -- User Generated Content
ActionScript (Computer program language)
Object-oriented programming (Computer science)
ActionScript (Computer program language)
Object-oriented programming (Computer science)
Genre: Electronic books.

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