AI for game developers
Record details
- ISBN: 9780596005559
- ISBN: 0596005555
- ISBN: 1449333109
- ISBN: 9781449333102
- ISBN: 1491900105
- ISBN: 9781491900109
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Physical Description:
1 online resource (xv, 373 pages) : illustrations.
remote - Edition: 1st ed.
- Publisher: Sebastopol CA : O'Reilly, ©2004.
Content descriptions
General Note: | "Creating intelligent behavior in games"--Cover. Includes index. |
Formatted Contents Note: | Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms. |
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Genre: | Electronic book. Electronic books. |