Catalogue

Record Details

Catalogue Search


Back To Results
Showing Item 19 of 28

AI for game developers  Cover Image E-book E-book

AI for game developers

Bourg, David M. (Author). Seemann, Glenn. (Added Author).

Summary: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Record details

  • ISBN: 9780596005559
  • ISBN: 0596005555
  • ISBN: 1449333109
  • ISBN: 9781449333102
  • ISBN: 1491900105
  • ISBN: 9781491900109
  • Physical Description: 1 online resource (xv, 373 pages) : illustrations.
    remote
  • Edition: 1st ed.
  • Publisher: Sebastopol CA : O'Reilly, ©2004.

Content descriptions

General Note:
"Creating intelligent behavior in games"--Cover.
Includes index.
Formatted Contents Note: Introduction to game Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential function-based movement -- Basic pathfinding and waypoints -- A* pathfinding -- Scripted AI and scripting engines -- Finite state machines -- Fuzzy logic -- Rule-based AI -- Basic probability -- Decisions under uncertainty: Bayesian techniques -- Neural networks -- Genetic algorithms.
Subject: Video games -- Design
Computer games -- Programming
Computer animation
Artificial intelligence
Jeux vidéo -- Conception
Jeux d'ordinateur -- Programmation
Animation par ordinateur
Intelligence artificielle
computer animation
artificial intelligence
COMPUTERS -- General
Artificial intelligence
Computer animation
Computer games -- Programming
Video games -- Design
Genre: Electronic book.
Electronic books.

Electronic resources


Back To Results
Showing Item 19 of 28

Additional Resources