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Game character development with Maya  Cover Image E-book E-book

Game character development with Maya

Ward, Antony. (Author).

Record details

  • ISBN: 073571438X
  • ISBN: 9780735714380
  • ISBN: 073571438X
  • Physical Description: 1 online resource (793 pages) : illustrations (some color)
    remote
  • Publisher: Indianapolis, Ind. : New Riders, 2005.

Content descriptions

General Note:
Includes index.
Formatted Contents Note: Ch. 1. Designing your character -- Ch. 2. Modeling Kila -- Ch. 3. Finishing and refining -- Ch. 4. Modeling details -- Ch. 5. Model optimization -- Ch. 6. Deformation testing -- Ch. 7. Modeling Grae -- Ch. 8. Texture preparation -- Ch. 9. Texture painting -- Ch. 10. Levels of detail (LODs) -- Ch. 11. Skeleton setup -- Ch. 12. Character rigging -- Ch. 13. Facial animation setup -- Ch. 14. Final character deformation -- Ch. 15. Finalize and clean up -- Ch. 16. Animating for games -- App. A. Normal mapping in Maya -- App. B. Reference and further reading.
Subject: Maya (Computer file) -- Maya (Computer file)
Maya (Computer file) -- Maya (Computer file)
Computer animation
Three-dimensional display systems
Animation par ordinateur
Affichage tridimensionnel
computer animation
three-dimensional
Computer animation
Three-dimensional display systems
Genre: Electronic book.
Electronic books.

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