Game character development with Maya
Record details
- ISBN: 073571438X
- ISBN: 9780735714380
- ISBN: 073571438X
-
Physical Description:
1 online resource (793 pages) : illustrations (some color)
remote - Publisher: Indianapolis, Ind. : New Riders, 2005.
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Ch. 1. Designing your character -- Ch. 2. Modeling Kila -- Ch. 3. Finishing and refining -- Ch. 4. Modeling details -- Ch. 5. Model optimization -- Ch. 6. Deformation testing -- Ch. 7. Modeling Grae -- Ch. 8. Texture preparation -- Ch. 9. Texture painting -- Ch. 10. Levels of detail (LODs) -- Ch. 11. Skeleton setup -- Ch. 12. Character rigging -- Ch. 13. Facial animation setup -- Ch. 14. Final character deformation -- Ch. 15. Finalize and clean up -- Ch. 16. Animating for games -- App. A. Normal mapping in Maya -- App. B. Reference and further reading. |
Search for related items by subject
Genre: | Electronic book. Electronic books. |